Publishing illustration

Oblivious

A computer generated character created in 3ds Max and rendered using Brazil R/S skin shader. The sub-surface scattering in Brazil is really excellent, and in all probability has to be ranked alongside some of the best custom shaders produced for Renderman.

The final image was composited in photoshop.

Digital Illustration

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Architectural visualisation ¦ Scientific illustration ¦ Brand and product ¦ Publishing ¦ ------------------ Contact Carl Goodman

Architectural visualisation ¦ Scientific illustration ¦ Brand and product ¦ Publishing ¦ ------------------ Contact Carl Goodman